Prealocate some parameters for speed
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@ -6,21 +6,24 @@ clc;
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%%
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%%
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run stewart_parameters.m
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run stewart_parameters.m
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%%
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%% Define some constant values
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deg2rad = pi/180;
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deg2rad = pi/180;
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x_axis = [1 0 0];
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x_axis = [1 0 0];
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y_axis = [0 1 0];
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y_axis = [0 1 0];
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z_axis = [0 0 1];
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z_axis = [0 0 1];
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% Connection points on base and top plate w.r.t. World frame at the center
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%% Connection points on base and top plate w.r.t. World frame at the center of the base plate
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% of the base plate
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pos_base = zeros(6, 3);
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pos_base = [];
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pos_top = zeros(6, 3);
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pos_top = [];
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alpha_b = BP.leg.ang*deg2rad; % angle de décalage par rapport à 120 deg (pour positionner les supports bases)
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alpha_b = BP.leg.ang*deg2rad; % angle de décalage par rapport à 120 deg (pour positionner les supports bases)
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alpha_t = TP.leg.ang*deg2rad; % +- offset angle from 120 degree spacing on top
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alpha_t = TP.leg.ang*deg2rad; % +- offset angle from 120 degree spacing on top
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height = (stewart.h-BP.thickness-TP.thickness-Leg.sphere.bottom-Leg.sphere.top-SP.thickness.bottom-SP.thickness.top)*0.001 ; % 2 meter height in home configuration
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height = (stewart.h-BP.thickness-TP.thickness-Leg.sphere.bottom-Leg.sphere.top-SP.thickness.bottom-SP.thickness.top)*0.001 ; % 2 meter height in home configuration
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radius_b = BP.leg.rad*0.001; % rayon emplacement support base
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radius_b = BP.leg.rad*0.001; % rayon emplacement support base
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radius_t = TP.leg.rad*0.001; % top radius in meters
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radius_t = TP.leg.rad*0.001; % top radius in meters
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for i = 1:3
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for i = 1:3
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% base points
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% base points
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angle_m_b = (2*pi/3)* (i-1) - alpha_b;
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angle_m_b = (2*pi/3)* (i-1) - alpha_b;
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@ -35,16 +38,18 @@ for i = 1:3
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pos_top(2*i-1,:) = [radius_t*cos(angle_m_t), radius_t*sin(angle_m_t), height];
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pos_top(2*i-1,:) = [radius_t*cos(angle_m_t), radius_t*sin(angle_m_t), height];
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pos_top(2*i,:) = [radius_t*cos(angle_p_t), radius_t*sin(angle_p_t), height];
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pos_top(2*i,:) = [radius_t*cos(angle_p_t), radius_t*sin(angle_p_t), height];
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end
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end
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% permute pos_top points so that legs are end points of base and top points
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% permute pos_top points so that legs are end points of base and top points
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pos_top = [pos_top(6,:); pos_top(1:5,:)]; %6th point on top connects to 1st on bottom
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pos_top = [pos_top(6,:); pos_top(1:5,:)]; %6th point on top connects to 1st on bottom
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pos_top_tranform = pos_top - height*[zeros(6, 2),ones(6, 1)];
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pos_top_tranform = pos_top - height*[zeros(6, 2),ones(6, 1)];
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% Compute points w.r.t. to the body frame in a 3x6 matrix
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%% Compute points w.r.t. to the body frame in a 3x6 matrix
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body_pts = pos_top' - height*[zeros(2,6);ones(1,6)];
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body_pts = pos_top' - height*[zeros(2,6);ones(1,6)];
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% leg vectors
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%% leg vectors
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legs = pos_top - pos_base;
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legs = pos_top - pos_base;
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leg_length = [ ];
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leg_length = zeros(6, 1);
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leg_vectors = [ ];
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leg_vectors = zeros(6, 3);
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for i = 1:6
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for i = 1:6
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leg_length(i) = norm(legs(i,:));
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leg_length(i) = norm(legs(i,:));
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leg_vectors(i,:) = legs(i,:) / leg_length(i);
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leg_vectors(i,:) = legs(i,:) / leg_length(i);
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@ -52,19 +57,26 @@ end
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Leg.lenght = 1000*leg_length(1)/1.5;
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Leg.lenght = 1000*leg_length(1)/1.5;
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% Calculate revolute and cylindrical axes
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%% Calculate revolute and cylindrical axes
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rev1 = zeros(6, 3);
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rev2 = zeros(6, 3);
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rev3 = zeros(6, 3);
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rev4 = zeros(6, 3);
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cyl1 = zeros(6, 3);
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for i = 1:6
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for i = 1:6
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rev1(i,:) = cross(leg_vectors(i,:), z_axis);
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rev1(i,:) = cross(leg_vectors(i,:), z_axis);
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rev1(i,:) = rev1(i,:) / norm(rev1(i,:));
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rev1(i,:) = rev1(i,:) / norm(rev1(i,:));
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rev3(i,:) = rev1(i,:);
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rev2(i,:) = - cross(rev1(i,:), leg_vectors(i,:));
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rev2(i,:) = - cross(rev1(i,:), leg_vectors(i,:));
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rev2(i,:) = rev2(i,:) / norm(rev2(i,:));
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rev2(i,:) = rev2(i,:) / norm(rev2(i,:));
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cyl1(i,:) = leg_vectors(i,:);
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rev3(i,:) = rev1(i,:);
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rev4(i,:) = rev2(i,:);
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rev4(i,:) = rev2(i,:);
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cyl1(i,:) = leg_vectors(i,:);
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end
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end
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% Coordinate systems
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%% Coordinate systems
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lower_leg = struct('origin', [0 0 0], 'rotation', eye(3), 'end_point', [0 0 0]);
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lower_leg = struct('origin', [0 0 0], 'rotation', eye(3), 'end_point', [0 0 0]);
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upper_leg = struct('origin', [0 0 0], 'rotation', eye(3), 'end_point', [0 0 0]);
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upper_leg = struct('origin', [0 0 0], 'rotation', eye(3), 'end_point', [0 0 0]);
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@ -77,9 +89,9 @@ for i = 1:6
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upper_leg(i).rotation = [rev1(i,:)', rev2(i,:)', cyl1(i,:)'];
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upper_leg(i).rotation = [rev1(i,:)', rev2(i,:)', cyl1(i,:)'];
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end
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end
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% Position Matrix
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%% Position Matrix
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M_pos_base = pos_base + (height+(TP.thickness+Leg.sphere.top+SP.thickness.top+stewart.jacobian)*1e-3)*[zeros(6, 2),ones(6, 1)];
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M_pos_base = pos_base + (height+(TP.thickness+Leg.sphere.top+SP.thickness.top+stewart.jacobian)*1e-3)*[zeros(6, 2),ones(6, 1)];
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% Compute Jacobian Matrix
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%% Compute Jacobian Matrix
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J = getJacobianMatrix(leg_vectors, M_pos_base);
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J = getJacobianMatrix(leg_vectors, M_pos_base);
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