Fill data up to Sphere Top (but many errors) WIP

This commit is contained in:
Unknown 2018-04-27 17:06:05 +02:00
parent 4036c0c30a
commit 0f42d3d081
2 changed files with 7 additions and 7 deletions

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@ -8,7 +8,7 @@ BP.rad.ext = 152.5 ; %mm
BP.thickness = 20; % mm BP.thickness = 20; % mm
BP.leg.rad = 140 ; %mm BP.leg.rad = 140 ; %mm
BP.leg.ang = 15 ; %deg BP.leg.ang = 15 ; %deg
BP.density = 1000 ; %kg/m^3 BP.density = 8000 ; %kg/m^3
BP.color = [0.5 0.5 0.5] ; %rgb BP.color = [0.5 0.5 0.5] ; %rgb
%% TOP Plate %% TOP Plate
@ -18,16 +18,16 @@ TP.rad.ext = 150 ; %mm
TP.thickness = 20; % mm TP.thickness = 20; % mm
TP.leg.rad = 140 ; %mm TP.leg.rad = 140 ; %mm
TP.leg.ang = 5 ; %deg TP.leg.ang = 5 ; %deg
TP.density = 1000 ; %kg/m^3 TP.density = 8000 ; %kg/m^3
TP.color = [0.5 0.5 0.5] ; %rgb TP.color = [0.5 0.5 0.5] ; %rgb
%% Leg %% Leg
Leg = struct(); Leg = struct();
Leg.rad.bottom = 10 ; %mm Leg.rad.bottom = 10 ; %mm
Leg.rad.top = 10 ; %mm Leg.rad.top = 8 ; %mm
Leg.sphere.bottom = 10 ; % mm Leg.sphere.bottom = 10 ; % mm
Leg.sphere.top = 10 ; % mm Leg.sphere.top = 10 ; % mm
Leg.density = 1000 ; %kg/m^3 Leg.density = 8000 ; %kg/m^3
Leg.lenght = 0.8*Nass.h; % mm (approximate) Leg.lenght = 0.8*Nass.h; % mm (approximate)
Leg.m = Leg.density*2*pi*((Leg.rad.bottom)^2)*(Leg.lenght); %kg Leg.m = Leg.density*2*pi*((Leg.rad.bottom)^2)*(Leg.lenght); %kg
Leg.color.bottom = [0.5 0.5 0.5] ; %rgb Leg.color.bottom = [0.5 0.5 0.5] ; %rgb
@ -45,12 +45,12 @@ SP.rad.bottom = Leg.sphere.bottom ; %mm
SP.rad.top = Leg.sphere.top ; %mm SP.rad.top = Leg.sphere.top ; %mm
SP.height.bottom = 10 ; %mm SP.height.bottom = 10 ; %mm
SP.height.top = 5 ; %mm SP.height.top = 5 ; %mm
SP.density.bottom = 1000 ; %kg/m^3 SP.density.bottom = 8000 ; %kg/m^3
SP.density.top = 1000 ; %kg/m^3 SP.density.top = 8000 ; %kg/m^3
SP.m = SP.density.bottom*2*pi*((SP.rad.bottom)^2)*(SP.height.bottom); %kg SP.m = SP.density.bottom*2*pi*((SP.rad.bottom)^2)*(SP.height.bottom); %kg
SP.color.bottom = [0.5 0.5 0.5] ; %rgb SP.color.bottom = [0.5 0.5 0.5] ; %rgb
SP.color.top = [0.5 0.5 0.5] ; %rgb SP.color.top = [0.5 0.5 0.5] ; %rgb
SP.k.ax = 5e7 ; % N*m/deg SP.k.ax = 1e4 ; % N*m/deg
SP.ksi.ax = 10 ; SP.ksi.ax = 10 ;
SP = updateDamping(SP); SP = updateDamping(SP);

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