stewart-simscape/stewart_init.m

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%% Define some constant values
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deg2rad = pi/180;
x_axis = [1 0 0];
y_axis = [0 1 0];
z_axis = [0 0 1];
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%% Connection points on base and top plate w.r.t. World frame at the center of the base plate
pos_base = zeros(6, 3);
pos_top = zeros(6, 3);
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alpha_b = BP.leg.ang*deg2rad; % angle de d<EFBFBD>calage par rapport <EFBFBD> 120 deg (pour positionner les supports bases)
alpha_t = TP.leg.ang*deg2rad; % +- offset angle from 120 degree spacing on top
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height = (stewart.h-BP.thickness-TP.thickness-Leg.sphere.bottom-Leg.sphere.top-SP.thickness.bottom-SP.thickness.top)*0.001; % 2 meter height in home configuration
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radius_b = BP.leg.rad*0.001; % rayon emplacement support base
radius_t = TP.leg.rad*0.001; % top radius in meters
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for i = 1:3
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% base points
angle_m_b = (2*pi/3)* (i-1) - alpha_b;
angle_p_b = (2*pi/3)* (i-1) + alpha_b;
pos_base(2*i-1,:) = [radius_b*cos(angle_m_b), radius_b*sin(angle_m_b), 0.0];
pos_base(2*i,:) = [radius_b*cos(angle_p_b), radius_b*sin(angle_p_b), 0.0];
% top points
% Top points are 60 degrees offset
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angle_m_t = (2*pi/3)* (i-1) - alpha_t + 2*pi/6;
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angle_p_t = (2*pi/3)* (i-1) + alpha_t + 2*pi/6;
pos_top(2*i-1,:) = [radius_t*cos(angle_m_t), radius_t*sin(angle_m_t), height];
pos_top(2*i,:) = [radius_t*cos(angle_p_t), radius_t*sin(angle_p_t), height];
end
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% permute pos_top points so that legs are end points of base and top points
pos_top = [pos_top(6,:); pos_top(1:5,:)]; %6th point on top connects to 1st on bottom
pos_top_tranform = pos_top - height*[zeros(6, 2),ones(6, 1)];
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%% Compute points w.r.t. to the body frame in a 3x6 matrix
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body_pts = pos_top' - height*[zeros(2,6);ones(1,6)];
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%% leg vectors
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legs = pos_top - pos_base;
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leg_length = zeros(6, 1);
leg_vectors = zeros(6, 3);
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for i = 1:6
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leg_length(i) = norm(legs(i,:));
leg_vectors(i,:) = legs(i,:) / leg_length(i);
end
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Leg.lenght = 1000*leg_length(1)/1.5;
Leg.shape.bot = [0 0; Leg.rad.bottom 0; Leg.rad.bottom Leg.lenght; Leg.rad.top Leg.lenght; Leg.rad.top 0.2*Leg.lenght; 0 0.2*Leg.lenght];
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%% Calculate revolute and cylindrical axes
rev1 = zeros(6, 3);
rev2 = zeros(6, 3);
rev3 = zeros(6, 3);
rev4 = zeros(6, 3);
cyl1 = zeros(6, 3);
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for i = 1:6
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rev1(i,:) = cross(leg_vectors(i,:), z_axis);
rev1(i,:) = rev1(i,:) / norm(rev1(i,:));
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rev3(i,:) = rev1(i,:);
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rev2(i,:) = - cross(rev1(i,:), leg_vectors(i,:));
rev2(i,:) = rev2(i,:) / norm(rev2(i,:));
rev4(i,:) = rev2(i,:);
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cyl1(i,:) = leg_vectors(i,:);
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end
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%% Coordinate systems
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lower_leg = struct('origin', [0 0 0], 'rotation', eye(3), 'end_point', [0 0 0]);
upper_leg = struct('origin', [0 0 0], 'rotation', eye(3), 'end_point', [0 0 0]);
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for i = 1:6
lower_leg(i).origin = pos_base(i,:) + (3/8)*legs(i,:);
lower_leg(i).end_point = pos_base(i,:) + (3/4)*legs(i,:);
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lower_leg(i).rotation = [rev1(i,:)', rev2(i,:)', cyl1(i,:)'];
upper_leg(i).origin = pos_base(i,:) + (1-3/8)*legs(i,:);
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upper_leg(i).end_point = pos_base(i,:) + (1/4)*legs(i,:);
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upper_leg(i).rotation = [rev1(i,:)', rev2(i,:)', cyl1(i,:)'];
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end
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%% Position Matrix
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M_pos_base = pos_base + (height+(TP.thickness+Leg.sphere.top+SP.thickness.top+stewart.jacobian)*1e-3)*[zeros(6, 2),ones(6, 1)];
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%% Compute Jacobian Matrix
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J = getJacobianMatrix(leg_vectors, M_pos_base);